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DOOM 83


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NEWS

02-26-1999
Wrote the square root routine.
02-09-2000
Wrote a neat little algorithm for squaring a fixed-point number. I intend to use this to make a faster distance calculator. Changed the copyright notice to reflect the current year.
02-01-2000
Finished the vertical intersection routine.
01-29-2000
Started the intersection routine. Wrote a quick new tangent routine. Finished the horizontal portion of the intersection routine. The distances to walls are now stored in an array, which will allow for easier blitting of sprites and more general flexibility.
01-27-2000
Created a very sleek and specific multiply routine, which may turn out to be all I need. DOOM 83 is now in its newest cycle of rebirth, complete with the usual bunch of newfound optimizations.
12-18-1999
I apologize for my sporadic updates. I've been without Internet access for a while. I have been working on the next complete overhaul with new optimizations. I am still in need of good multiplication and division routines, as these are a significant portion of the code. Please notify me if you can offer any assistance.
10-19-1999
Fixed the square root routine to work with very large values.

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ABOUT

DOOM 83 is a project under development by BAM Software. It is being written primarily by David Fifield. It will be a 3D shooter much like Wolfenstein 3D, but the graphics and theme will be similar to DOOM's. It will, of course, run on the TI-83 graphing calculator, and there are plans to port it to other TI calcs.

List of proposed features:

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SCREENSHOTS


03-08-1999 05-14-1999
Title Screen Wall Rendering
The title screen A preliminary screen rendering
08-02-1999 08-02-1999
Title Screen Wall Rendering
The new grayscale title screen A new screen rendering with no fisheye
09-11-1999
Texture Mapping
Texture Mapping

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CONTACT

You can reach the game's author, David Fifield, at:
DavCF@aol.com
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The contents of this site are (C)BAM2000